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AI Insights · Timothy · July 2024

Top 5 Fidget Toys Games on Android in Europe: Q2 2024 Performance

Explore the performance of the top 5 fidget toys games on the Android platform in Europe during Q2 2024, including trends in downloads, revenue, and active users.

Top 5 Fidget Toys Games on Android in Europe: Q2 2024 Performance

The second quarter of 2024 saw interesting trends for the top 5 fidget toys games on the Android platform in Europe. Here’s a detailed look at how each game performed in terms of downloads, revenue, and weekly active users.

Antistress - relaxation toys, developed by JindoBlu, maintained steady performance throughout the quarter. Weekly revenue peaked at approximately $366 in mid-April but gradually declined to around $239 by the end of June. Downloads showed a similar pattern, starting strong with 168K in early April, dipping mid-quarter, and ending at roughly 139K. Weekly active users fluctuated, peaking at 1.7M in late April before settling at around 1.6M by the end of the quarter.

Automatoys from Idle Friday saw modest revenue growth, peaking at $76 in late May. Downloads remained low, with a notable increase to 26 in late May but generally hovered in the single digits. No data was provided for weekly active users.

Antistress relaxing toy game by XGAME STUDIO experienced consistent revenue, with a peak of $62 in mid-April and a rise to $61 by the end of June. Downloads were more volatile, peaking at nearly 56K in early May before declining to around 34K by the end of June. Weekly active users followed a similar pattern, peaking at nearly 69K in mid-April and decreasing to about 47K by the end of the quarter.

Fidget Spinner, developed by Ketchapp, showed fluctuating revenue trends, with a notable increase to $55 in early April but varying throughout the quarter, ending at $35 by late June. Downloads remained low, peaking at 17 in mid-May. No data was provided for weekly active users.

Pixel Demolish by Rollic Games had a relatively stable performance in terms of weekly active users, starting at around 56K in early April and gradually declining to approximately 43K by the end of June. Revenue peaked at $46 in mid-May but dropped to $8 by the end of June. No download data was available for this game.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024